

Fixed crash on some Unity games when there is no active hmd available.This is unrelated to headless mode, and is instead used so that an application can make the appropriate calls to understand that no HMD is currently connected. Re-enabled instance creation even if there is no active hmd available.The runtimeVersion instance property is now set to the current SteamVR version.OpenXR applications that use only XR_REFERENCE_SPACE_TYPE_LOCAL for longer than 3 seconds when calling xrLocateViews will use the same chaperone visibility rules as OpenVR seated experiences, and the chaperone won't display while the user is within a 1m radius of the origin.OpenXR applications that use XR_REFERENCE_SPACE_TYPE_STAGE when calling xrLocateViews will immediately switch to using the same chaperone visiblity rules as OpenVR standing experiences, where the chaperone will appear when the hmd or controllers get close to the origin.The XrEventDataReferenceSpaceChangePending event is now sent when the playspace is recentered.The recenter button now affects OpenXR applications.Fixed "Show Old Binding UI" button not working in controller settings.Improved performance of workshop binding loading.Display an error when any required actions haven't been bound, instead of failing silently.

The binding UI's style has been refreshed.Added ‘autoremapping’ to the Automatic Rebinding files to simplify component remapping.Added new tracker roles: Wrist (L/R), Ankle (L/R).Fixed a bug that caused low framerates with 3rd party headsets while using AMD graphics cards if hardware was unplugged/replugged after session start.Fixed a bug that caused audio devices with emojis in the name to break the settings UI.Dashboard recenter button now recenters both seated and standing universes, instead of just the current universe of the scene application.The position is reset whenever it is summoned. A handle has been added to the dashboard, allowing it to be positioned in space.For SteamVR Input and OpenXR games we will attempt to rebind to a supported controller type. Added automatic rebinding for controllers without native bindings.The full release notes for SteamVR 1.26 are as follows: This feature will work for all titles using OpenXR and SteamVR Input.” “If a developer does decide to create a native binding for your controller, SteamVR will switch to that as soon as it's available.
