
I'd probably take inspiration from the Cove pirates and make him "the Bosun" or something like that. You'll never do huge damage in one go, but by stacking Blight effects you can end up doing over a dozen damage to an enemy every turn.Been watching a bunch of class evaluation videos on YouTube, and with the caveat that I'm thus mostly reacting to the implicit biases of a single reviewer here (I've only progressed far enough to have taken down the first 3-4 bosses over about 25 game weeks, which I know is very short).Ī class who operates as a second-tier damage dealer, with maybe an additional trick like stun or reposition, who also has Mark on every one of his attacks (and hence has Marks on attacks, rather than often underwhelming debuffs), such that the Marked mechanic sees actual use in regular combat rather than being spared for a narrow class of situations.

The Plague Doctor's main priority is keeping their team alive, and if everybody's fine, inflicting various status effects on the bigger enemies that wear them down and tax their Deathblow Resistance saves. Allies struggling to keep their blood inside them? Battlefield Medicine will pick them up. Being attacked at range by artillery-focused foes? Trigger Blinding Gas to cripple their accuracy. Opposition got their own healers? Throw poison at the back two ranks.

Big enemy? Blight them and watch their health drain. Frankly, adventuring without a Plague Doctor feels ridiculous, as their extreme versatility means they have something for every situation. Strategy: The Plague Doctor is your main support class, healing allies of both damage and afflictions while lobbing toxic explosives at the enemy that Blight and Blind them. Pros: Healing, status cures, status afflictions, ranged attacksĬons: Low health, poor front row fighter, does damage over time rather than quicklyĬould be replaced by: Occultist, but not really - the Plague Doctor's too good to swap out
